The Dark Knights are the embodiment of strength and power. In close combat, they can deliver deadly attacks while taking more damage that would kill any other class. Due to their excellent combat abilities and high number of hit points, Dark Knights can venture out alone without much problem. He can wear different types of armors and can use a wide variety of melee weapons from swords and axes to spears. The skills of the Dark Knight do not eat up as much mana as compared to the skills from other classes. This makes energy a low priority among Dark Knights.
Calculation Formula for Dark Knights
Maximum Damage Strength ÷ 4 Minimal Damage Strength ÷ 8 Attack Success Rate (Level*5) + (Agility*3) ÷ 2 + Strength ÷ 4 Defensive Power Agility ÷ 3 Defense Success Rate Agility ÷ 3 Skill Damage 200% + Energy ÷ 10
The Dark Knight can equip swords, axes, spears, maces and shields.
Skills
Weapon Skill Many of the weapons you can equip in the game give you a basic weapon skill that does 200%+Energy/10 damage to the enemy. Twisting Slash Acquired from Orb of Twisting Slash at level 20. This skill is very useful because it has an area-of-effect damage and hits all enemies in a 2 range radius around the Dark Knight. Useful agains many opponents. Death Sab Acquired from Orb of Death Stab at level 160. This skill is very useful against single opponents. It does geater damage than the weapon skill but drains your stamina. In some game versions the death stab hits multiple targets in front of the dark knight. Rageful Blow Acquired from Orb of Rageful Blow at level 170. This skill is very useful against multiple opponents. It does geater damage than the twisting slash and has greater range but drains your stamina and has slower cast time. Effective agains many well-armored enemies around the Dark Knight. Impale Acquired from Orb of Impale. This skill does more damage than the weapon skill and can be cast only on mount and carrying a spear-type weapon. Explosion Acquired from Orb of Explosion. The Dark Knight uses his weapons to strike a freezing blow to his opponent. The Explosion skill freezes and slows down the enemy making them an easy prey for you. Raid Skill This skill is available when using a dinorant. It does greater damage than the impale skill and can be cast with any type of weapon. Greater Fortitude Acquired from Orb of Greater Fortitude at level 180. This skill is a type of war cry that boosts your and your party's maximum health. The boost is based on your Vitality and is increased by your Energy points. Combo One of the best skills of the Dark Knight. To be able to make a Combo you need to finish the Marlon Quest. To perform a Combo cast 3 different skills in any order from your Weapon Skill, Death Stab, Rageful Blow and Twisting Slash (example: 1. Weapon skill; 2. Twisting slash; 3. Death Stab). The Combo does greater damage than any of the skills you have and hits twice making it a deadly finisher.
Although the Dark Knight uses strength to increase damage there is another way to make him even more powerful. A lot of players forget that Energy increases skill damage. Instead of spending all your points on Strength, try to spend some of them on Energy. It will increase your skill damage with 1% for every 10 points and also will improve your Greater Fortitude ability and will increase your mana points and stamina points. Energy is a very important stat for the Dark Knight and should not be left low. Since the Dark Knight is a melee class character it is obvious that a ranged class character will have the first hit from distance. Usualy the Fairy Elf freezes the Dark Knight with her Ice Arrow skill and finishes him off before he can reach her. A good way to protect yourself while frozen is to have an equipped shield with the Defend Skill which greatly reduces the damage you take.
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